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FrodoDingo (Commodore 64) for Dingux Preview

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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Hellsing1 on Mon Sep 07, 2009 11:34 pm

Hi

I'd scrap the zip support. Files sizes are only 170k per disk, even less if we get tape support.

Speed is much better that the DS - Delta is slow on the DS whereas its fast on the Dingoo.

The DS version has the toggle for the joypads set to "Start" I think.

Edit: - Oops! - Keyboard is set to "Start"
Last edited by Hellsing1 on Tue Sep 08, 2009 9:44 am, edited 1 time in total.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby spn-x on Tue Sep 08, 2009 7:19 am

I wait for new version :) good to hear that bruce lee will work on my dingoo :)
THX in advance !!!!

Could you release tomorrow ( or today ) bec. tomorrow is my birthday :)
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Atrushan on Tue Sep 08, 2009 7:29 am

Thanks for the preview release, and I am looking forward for the next anticipated release!

:)
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby eule on Tue Sep 08, 2009 9:26 am

Wow, thanks for your work on this!
As for the filesystem, i have to reformat now too, the kernel always starts panicing after not being able to mount the filesystem...
But i don´t know if it´s because of Frodo, have those problems for weeks now (with newest kernel), guess it´s my SD.
Well, zip-support isn´t that important i think, i often get d64 files and it´s a pain to zip them,just that frodo recognizes them. :lol:
:)
Anonymous said: is a fake.
Tobias said: it seems to run very slow ...so it could be real ...
Eläkeläiset - Humppa rules!
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Hellsing1 on Tue Sep 08, 2009 9:47 am

hi Mrlogan

Is is possible to have the keyboard stay on instead of disappearing when you press a key. Most games have trainers / highscore stuff when first loading.

Would it not be better to have the keyboard active whilst the game continues underneath - it currently stops when you select the keyboard?
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby lordbla on Tue Sep 08, 2009 9:52 am

from what fsck.vfat tells me, it's Foo1.d64 that get's corrupted after a while, so yes, it's probably the decompression that's guilty.
I agree about discontinuing .zip-support, it's just not worth it and it would need lot's of improvements to support multi-disk games like california-games or turrican.

Since I'm a big fan of some c64 jump'n'runs, I'd love to have one of the buttons work as a second "up". Pressing up for jumping wasn't very comfortable with the c64-joysticks, but with dingoo's dpad, it's even worse.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Hellsing1 on Tue Sep 08, 2009 11:38 am

Hi

I agree - having "jump" mapped as a button would be cool, trying to play Ghost and Goblins is a nightmare.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Tue Sep 08, 2009 12:32 pm

lordbla wrote:from what fsck.vfat tells me, it's Foo1.d64 that get's corrupted after a while, so yes, it's probably the decompression that's guilty.
I agree about discontinuing .zip-support, it's just not worth it and it would need lot's of improvements to support multi-disk games like california-games or turrican.

Since I'm a big fan of some c64 jump'n'runs, I'd love to have one of the buttons work as a second "up". Pressing up for jumping wasn't very comfortable with the c64-joysticks, but with dingoo's dpad, it's even worse.


nice idea, I will try to include that
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Tue Sep 08, 2009 12:37 pm

Hellsing1 wrote:hi Mrlogan

Is is possible to have the keyboard stay on instead of disappearing when you press a key. Most games have trainers / highscore stuff when first loading.

Would it not be better to have the keyboard active whilst the game continues underneath - it currently stops when you select the keyboard?


I think it would be better. Not sure if my current skills are up to it but it sounds like a good challenge.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby spn-x on Tue Sep 08, 2009 3:57 pm

when will u release the new version ?
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