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FrodoDingo (Commodore 64) for Dingux Preview

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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby spn-x on Mon Sep 07, 2009 11:45 am

Where did you guys get your roms ?

Maybe it's beacause of my roms ...
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Hellsing1 on Mon Sep 07, 2009 2:25 pm

Get mine from here.

http://roms.zophar.net/
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby spn-x on Mon Sep 07, 2009 4:20 pm

k , Does your d-pad and a-button work ?
Mine doesn't :(
what can i do ?

After i press buttons on the keyboard , i can't press any buttons .... :(
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby Hellsing1 on Mon Sep 07, 2009 5:21 pm

Hi

Which games are you having issues with? Any game which needs joystick on port 2 is going to have a problem as I can't find a way to switch pads.

Most games I've tried work but are way too fast - try Delta. Paradroid also has the same problem as others Frodo emus with sprites sticking and a horrible hissing sound. Thanksfully Freedroid is out. Wizball sprite keeps disappearing - same as DS version.

Need run/stop on keyboard as well.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby spn-x on Mon Sep 07, 2009 7:06 pm

I can't run Bruce Lee and Space Invaders ... and Mule ...
nearly everything .... can u make a video where i can see how it works on your dingoo ?
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Mon Sep 07, 2009 11:09 pm

spn-x wrote:THX

Edit.: I can't walk in Bruce lee



Is fixed in next release.
Last edited by mrLogan on Mon Sep 07, 2009 11:22 pm, edited 1 time in total.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Mon Sep 07, 2009 11:14 pm

eule wrote:Frodo sometimes complains about the filesystem being read-only, does someone know, how to fix that? And shouldn´t it complain everytime?


The same thing happened to me. I had to backup all my files and reformat. I might remove the zip support or change the way it works because I know there are a few problems at the moment on writing to SD cards in dingux and it's possible that bad writes when expanding zip files are causing dingux to mount file systems read-only.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Mon Sep 07, 2009 11:15 pm

spn-x wrote:Hey , got anybody "Bruce Lee" running on the dingoo ?
I can't play bec. the dpad doesn't work .. ( After pressing F7 on the keyboard )


Fixed in next release.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Mon Sep 07, 2009 11:18 pm

hedgehog88 wrote:nice work, thanks for porting that mister.

Many games are working, tried Cauldron II, Wizball, Forbidden forest and other beloved...

Improvements ideas? Speed limit, disks swap, exit with select+R instead of R alone (it's terrible to exit because you grasp your dingoo to tightly when attacked by a giant bee !).

But thanks again.


Speed limit switch enabled in next release, R will not exit in next release.

I am going to see if I can change the way the disk selection works because I have my doubts about the robustness of the dingux filesystem at the moment.
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Re: FrodoDingo (Commodore 64) for Dingux Preview

Postby mrLogan on Mon Sep 07, 2009 11:21 pm

Hellsing1 wrote:Hi

Which games are you having issues with? Any game which needs joystick on port 2 is going to have a problem as I can't find a way to switch pads.

Most games I've tried work but are way too fast - try Delta. Paradroid also has the same problem as others Frodo emus with sprites sticking and a horrible hissing sound. Thanksfully Freedroid is out. Wizball sprite keeps disappearing - same as DS version.

Need run/stop on keyboard as well.


Next revision has speed limiter available (but still need tweaking as I think its over limiting).

Select is run/stop I think?
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