Welcome
Welcome to a320

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

dmenu 0.3

Only for posting new Dingux software releases.

Moderator: Moderators

Re: dmenu 0.3

Postby Sith on Thu Aug 06, 2009 8:41 pm

Thank you for the news, is really excellent, because the DMenu continues to be the basis of Dingux.
User avatar
Sith
 
Posts: 16
Joined: Wed Aug 05, 2009 4:53 pm
Location: France

Re: dmenu 0.3

Postby Haas on Thu Aug 06, 2009 8:45 pm

Sith wrote:Off course we can, but only language is French, besides your DMenu is really well done,

Here is the link that I propose even if not updated,

http://dingoo.forumactif.net/projets-des-membres-f13/menu-i-phone-pour-dmenu-dingux-t335.htm

google translate works like a charm ;)
Your menu looks good and the ipod theme is cool
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm

Re: dmenu 0.3

Postby Reo on Thu Aug 06, 2009 9:25 pm

Damn... I really want to upgrade, but I don't want to because I already have everything set up for 0.2. Could there be any backwards compatibility with dmenu.cfg in 0.4?
Reo
 
Posts: 26
Joined: Sat Jun 27, 2009 2:12 am

Re: dmenu 0.3

Postby robbanl on Thu Aug 06, 2009 9:51 pm

athlon4011: What do you mean by chmod +x now works with dmenu? I can't get Prboom to work either.

Rookie1: The icons moves properly but the text from the last object stays under the new.

My theme.cfg:

# Menu file

#theme stuff

Background = "usr/local/dmenu/wallpaper/wallpaper.png"
ursor = "res/cursor.png"
Font = "res/FreeSans.ttf"
ListBackground = "res/listbg.png"
ListSelector = "res/listselect.png"
ListDirIcon = "res/dir.png"
ListFileIcon = "res/file.png"


Menu Games
{
Icon = "res/games.png"
Name = "Games"

MenuItem Starfighter
{
Icon = "res/games/powermanga.png"
Name = "Starfighter"
Executable = "./starfighter
WorkDir = "/usr/local/games/starfighter"
}

MenuItem Arkanoid
{
Icon = "res/games/arkanoid.png"
Name = "Arkanoid"
Executable = "./Arkanoid"
WorkDir = "/usr/local/games/Arkanoid"
}


MenuItem Biniax2
{
Icon = "res/games/biniax2.png"
Name = "Biniax 2"
Executable = "chmod +x biniax2 ; ./biniax2"
WorkDir = "/usr/local/games/biniax2"

}
}

etc etc
robbanl
 
Posts: 17
Joined: Thu Jul 23, 2009 8:39 am

Re: dmenu 0.3

Postby athlon4011 on Thu Aug 06, 2009 10:27 pm

my bad i meant to say that it doesnt work, small typo. btw its -x not +x. i have gotten prboom to work by taking out the chmod line. I have not tested this with every Doomgoo game yet or the biniax games since they follow the same suit. I'll get back to you when I find the rest of the details.

Btw with the new dmenu I recommend that you use the search dir system. It takes a bit of time to set it all up but its worth it.

This is my theme.cfg. The only program I have posted in this file is the reboot command. Other than that I would switch all games,ports,emus . . . etc to the search dir that you have chosen

Code: Select all
# Menu file

Background = "res/wallp.png"
Cursor = "res/cursor.png"
Font = "res/FreeSans.ttf"

ListBackground = "res/listbg.png"
ListSelector = "res/listselect.png"

ListDirIcon = "res/dir.png"
ListFileIcon = "res/file.png"

Menu Games
{
    Icon = "res/games.png"
    Name = "Games"
}

Menu Ports
{
    Icon = "res/ports.png"
    Name = "Ports"
}

Menu DOOMgoo
{
    Icon = "res/doomlogo.png"
    Name = "DOOMgoo"
}

Menu Emulators
{
    Icon = "res/emulator.png"
    Name = "Emulators"
}

Menu Media
{
    Icon = "res/media.png"
    Name = "Media"
}

Menu Sound
{
    Icon = "res/sound.png"
    Name = "Sound"
}

Menu Brightness
{
    Icon = "res/brightness.png"
    Name = "Brightness"
}

Menu OverClock
{
    Icon = "res/cpu.png"
    Name = "Overclock"
}

Menu System
{
    Icon = "res/system.png"
    Name = "System"

    MenuItem Reboot
    {
        Icon = "res/reboot.png"
        Name = "Reboot"
        Executable = "/sbin/reboot"
        WorkDir = "/"
    }

}


Right now since it can only search one more folder deeper it gets a lil messy with all the folders. Hopefully rookie1 can release a quickfix or on 0.4 it will be able to search inifinetly deeper or it would be helpful to search at least one more folder deeper.

I'm am trying to find a way to get the selector to work on the Doomgoo flavor. No luck so far but it would make things a lot easier if at least the dif wads of doom that only port one file could be used with a selector.
User avatar
athlon4011
 
Posts: 50
Joined: Thu Jul 23, 2009 7:39 pm
Highscores: 4

Re: dmenu 0.3

Postby athlon4011 on Thu Aug 06, 2009 11:13 pm

Well to note it for everyone to hear. It looks like there is no selector for prboom. To be able to use a feature like this it would have to be added to the actual coding of prboom.
User avatar
athlon4011
 
Posts: 50
Joined: Thu Jul 23, 2009 7:39 pm
Highscores: 4

Re: dmenu 0.3

Postby sca on Fri Aug 07, 2009 12:58 am

hey rookie1,
i just got my dingoo and was wondering wheter you could release the current dmenu source? seems like a good project to get started on :)

cheers
sca
 
Posts: 4
Joined: Fri Aug 07, 2009 12:53 am

Re: dmenu 0.3

Postby Sith on Fri Aug 07, 2009 4:24 am

I make a new update using the DMenu 0.3, I wonder if some could test,

Thanks,

http://www.mediafire.com/?rthjztg4zzz
User avatar
Sith
 
Posts: 16
Joined: Wed Aug 05, 2009 4:53 pm
Location: France

Re: dmenu 0.3

Postby rookie1 on Fri Aug 07, 2009 11:35 am

sca wrote:hey rookie1,
i just got my dingoo and was wondering wheter you could release the current dmenu source? seems like a good project to get started on :)

cheers

I have created a google code project for dmenu at http://code.google.com/p/dmenu/. You can download the source from there.
rookie1
 
Posts: 29
Joined: Sun Mar 15, 2009 10:00 am

Re: dmenu 0.3

Postby rookie1 on Fri Aug 07, 2009 11:40 am

To those saying chmod does not work, I don't think chmod is supported on FAT32. So that command will fail. Why does prboom need this line any way?
rookie1
 
Posts: 29
Joined: Sun Mar 15, 2009 10:00 am

PreviousNext

Return to Dingux Releases

Who is online

Users browsing this forum: No registered users and 0 guests