Welcome
Welcome to a320

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

dmenu 0.3

Only for posting new Dingux software releases.

Moderator: Moderators

Re: dmenu 0.3

Postby rookie1 on Thu Aug 06, 2009 2:21 am

For the fileselector work path, probably you can try something like this,

Executable=<full path to executable> #for example, /usr/local/games/<blahblah>/executable.sh
WorkPath=<whatever path contains your data/rom>

As long as the game is able to work outside it's installed directory, this should work.
rookie1
 
Posts: 29
Joined: Sun Mar 15, 2009 10:00 am

Re: dmenu 0.3

Postby 1@qbQD4T5Z0949 on Thu Aug 06, 2009 8:56 am

Hi rookie1.
Thanks a lot about snes9x and mouse cursor, and Thank you for updating dmenu.
This is very nice.

BTW, what do you think about dmenu to support multi-language?
I want to see SNES-rom file list in Japanese filename.
I think dmenu becomes much better with supporting multi-language and displaying
Japanese or other multi-byte characters.

Now, I get your source code of dmenu-0.1, and read it.
For that, it need to change some 'TTF_RenderText_Blended' function to 'TTF_RenderUTF8_Blended' or something like that.
User avatar
1@qbQD4T5Z0949
 
Posts: 13
Joined: Fri Jul 24, 2009 1:35 pm
Location: Osaka, Japan.

Re: dmenu 0.3

Postby SiENcE on Thu Aug 06, 2009 9:02 am

thanks rookie1!

Nice job.

I have also a small request.

1. Is it possibly to make the fileselctor beginning at the top again when you reached the last file?
And of couse vice<>versa, if you are at the top and press up, it should go to the last file.

2. Can you enumerate the files (optionally) in a folder?

b.regards
SiENcE
 
Posts: 67
Joined: Wed Apr 29, 2009 9:19 am
Location: Berlin/Germany

Re: dmenu 0.3

Postby robbanl on Thu Aug 06, 2009 10:30 am

The problem with the icons/names gathering on top is still there but not with the same behavior. Before all the objects laid on top of each other, now there's only the last two. It's an improvement, so maybe in the next release it will be only one object there ;)
robbanl
 
Posts: 17
Joined: Thu Jul 23, 2009 8:39 am

Re: dmenu 0.3

Postby rookie1 on Thu Aug 06, 2009 3:28 pm

robbanl wrote:The problem with the icons/names gathering on top is still there but not with the same behavior. Before all the objects laid on top of each other, now there's only the last two. It's an improvement, so maybe in the next release it will be only one object there ;)

I'm not able to recreate this problem. Can you let me know under what condition this problem occurs? Better yet, can you show me the theme.cfg file?

1@qbQD4T5Z0949 wrote:BTW, what do you think about dmenu to support multi-language?
I want to see SNES-rom file list in Japanese filename.
I think dmenu becomes much better with supporting multi-language and displaying
Japanese or other multi-byte characters.

Now, I get your source code of dmenu-0.1, and read it.
For that, it need to change some 'TTF_RenderText_Blended' function to 'TTF_RenderUTF8_Blended' or something like that.

Thanks for the suggestion. I did a quick test of changing to TTF_RenderUTF8_Blended and tested Chinese (I'm a Chinese). It works! Since I don't know Japanese, can you help me test Japanese display? I've attached the dmenu executable here. Just replace the 0.3 versoin by this one. It will display any UTF8 chars in file selector, as well as any UTF8 chars in the name strings in theme.cfg. Remember to change the font file to one with the necessary chars.
Attachments
dmenu-utf8test.zip
UTF8 string display test
(15.05 KiB) Downloaded 155 times
rookie1
 
Posts: 29
Joined: Sun Mar 15, 2009 10:00 am

Re: dmenu 0.3

Postby Sith on Thu Aug 06, 2009 3:43 pm

Hello rookie1,

I made a DMenu for the French Community and I encounter some problems, Duke Nukem 3D don't run
as the brightness,

Will you have a solution to offer me ?

Thanks and sorry for my bad english.
User avatar
Sith
 
Posts: 16
Joined: Wed Aug 05, 2009 4:53 pm
Location: France

Re: dmenu 0.3

Postby toddler on Thu Aug 06, 2009 4:25 pm

chmod settings does not work. You got this problem?

I can not run the games doomgoo package. doom2.wad all works :D
toddler
 
Posts: 11
Joined: Tue Jul 21, 2009 12:17 am

Re: dmenu 0.3

Postby Haas on Thu Aug 06, 2009 4:26 pm

Sith wrote:Hello rookie1,

I made a DMenu for the French Community and I encounter some problems, Duke Nukem 3D don't run
as the brightness,

Will you have a solution to offer me ?

Thanks and sorry for my bad english.

You could just share your dmenu... or is it only for the french?
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm

Re: dmenu 0.3

Postby Sith on Thu Aug 06, 2009 8:35 pm

Off course we can, but only language is French, besides your DMenu is really well done,

Here is the link that I propose even if not updated,

http://dingoo.forumactif.net/projets-des-membres-f13/menu-i-phone-pour-dmenu-dingux-t335.htm
User avatar
Sith
 
Posts: 16
Joined: Wed Aug 05, 2009 4:53 pm
Location: France

Re: dmenu 0.3

Postby athlon4011 on Thu Aug 06, 2009 8:38 pm

chmod -x will now work with the new dmenu 0.3
User avatar
athlon4011
 
Posts: 50
Joined: Thu Jul 23, 2009 7:39 pm
Highscores: 4

PreviousNext

Return to Dingux Releases

Who is online

Users browsing this forum: No registered users and 0 guests