Welcome | |
---|---|
Welcome to a320
You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today! |
Moderator: Moderators
ingood wrote:GreenSmurf wrote:Is there a way to do screen stretch for gnuboy to maximize the screen size to the Dingoo screen?
I haven't looked at the gnuboy code but if it uses SDL for rendering it should be straightforward. ROTT uses SDL_SoftStretch() for the fullscreen effect and this works fine with minimal performance loss.
ingood wrote:ingood wrote:GreenSmurf wrote:Is there a way to do screen stretch for gnuboy to maximize the screen size to the Dingoo screen?
I haven't looked at the gnuboy code but if it uses SDL for rendering it should be straightforward. ROTT uses SDL_SoftStretch() for the fullscreen effect and this works fine with minimal performance loss.
Quoting myself here, but looks like screen stretch might be trickier than I thought for emulators. I've just tried it with snes9x and the performance drop is severe, and because it is scaling vertical+horizontal without a filter it makes the graphics look horrid.
Users browsing this forum: No registered users and 0 guests