emusan wrote:sold wrote:Cool. Thanks for replying.
I was wondering, couldn't anything ported to the PSP be ported to the Dingoo without too much pain? Like the PSP build of Dosbox which is supposed to have a dynamic core for mips?
much of what is ported to the PSP can be ported to the Dingoo, though it would take more than just a simple recompile(they have different libraries). Also anything using the power of the PSP graphics card would be very hard to port to the Dingoo, as the Dingoo has no graphics hardware(it all has to be emulated).
That's right, also anything that uses floating point would be hard to port since floats are 20x or more slower on the PSP. The PSP also has a second processor and a vector floating point unit, if either of these are used in the game that is to be ported then it is unlikely that it will perform well.
grz3siek wrote:Port of Quake II would be awesome. My mobile can run it so I think Dingoo could either.
Like I've said before the graphical limit of the dingoo is probably quake 1, any quake 2 port would need to be very stripped down. Your phone probably has some form of graphical acceleration or a floating point unit which makes this easily possible, the dingoo has nothing but a fixed point processor.