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MineSweeper - Second Dingoo Homebrew

Only for posting new releases of Dingoo OS based software.

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MineSweeper - Second Dingoo Homebrew

Postby flatmush on Sun May 17, 2009 1:08 am

Here is a minesweeper game that I've made for the a320.
Image

The controls are:
- The D-Pad moves the cursor.
- A uncovers a tile.
- B marks a tile.
- Select takes a screenshot.
- Start exits.

The playable game is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Release_110.zip
The source code is available here: http://flatmush.juliusparishy.com/a320/MineSweeper_Source_110.zip

This is probably more use as an example of how to make applications without using the s2dsdk, it contains enough functions to get anybody started in a320 programming without all the useless bloated sdk code.

Edit: If you downloaded before 02:19 17/05/2009 GMT then re-download since the level 4 crash bug is now fixed, was due to my rand function not being random enough.
Edit: Updated to version 110 at 23:00 17/05/2009, mostly code changes and more useful library code.
Last edited by flatmush on Sun May 17, 2009 11:01 pm, edited 2 times in total.
C99 samples without using s2dsdk | MineSweeper | AstroLander
For help with dingoo programming or just in general, join our IRC at irc://irc.freenode.net/#dingoo-a320
flatmush
 
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Location: Manchester, UK

Re: MineSweeper - Second Dingoo Homebrew

Postby joyrider on Sun May 17, 2009 2:18 am

Just tried it out, nice little game i'm not good at minesweeping though, but it's a nice addition.
joyrider
 
Posts: 77
Joined: Sun May 03, 2009 4:27 pm

Re: MineSweeper - Second Dingoo Homebrew

Postby batman52 on Wed Jun 10, 2009 9:00 pm

Hi,
I am trying to write an ebook reader based on cool reader engine
http://coolreader.org/crengine.htm

I failed on using s2dsdk because of conflicts between libraries...

Instead it seems that is going alright using Minse sweeper as base, but will I be able to create a .sim application in this way?
batman52
 
Posts: 47
Joined: Wed Jun 10, 2009 8:48 pm


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