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GLFrontier on Dingux, is there any interest in it?

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Re: GLFrontier on Dingux, is there any interest in it?

Postby maxpelle on Sat Sep 19, 2009 8:18 am

I see, but nothing is impossible...
Someone managed to reverse-engineer other spectrum games, maybe it's possible for The Sentinel as well.

The almost-3d engine could be taken from the freeware clone "the Sentry" (maybe), but the unique algorithm that generates the 10000 levels has to be the original I suppose.

The pc version runs fine an very old machines such as 486 66mhz, so the easiest way to see this game on our Dingoos is the Dosbox way.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby zear on Sat Sep 19, 2009 8:28 am

Keep in mind, that x86 port of dosbox uses dynrec core (written in x86 asm). GP2X port also uses one written in arm asm. Unfortunately nobody has written a core in mips asm yet, so dingoo dosbox port would have to run a simple core, and I doubt any game would run in a playable speed.
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Re: GLFrontier on Dingux, is there any interest in it?

Postby batman52 on Sat Sep 19, 2009 10:18 am

Anyway,
with the latest toolchain dosbox compiles out-of-the-box... unfortunately when lauched it crashes immediately. I supose it is because of the video settings, but I still had no time to investigate. I am quite confident that for a good programmer ( not me ;-) ) should be pretty straightforward to get it work.
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