Welcome
Welcome to a320

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

FREEDoom

Any and all A320 homebrew topics

Moderator: Moderators

FREEDoom

Postby Verruckt on Sun Aug 02, 2009 12:03 pm

Hi dudes, there´s a totally free iwad that we can use with PRboom in our Dingoos.

The name is Freedoom... What it is?? Let´s read they say:

id Software has released the source code to their classic game, Doom, under the GNU General Public License. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.

The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.

The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the Doom engine which is Free Software.


As you can read that Iwad replaces the comercial DOOM2.wad, and can be used for play a lot of addons, like Wolfendoom as example.

The purpose of Freedoom:

Freedoom has multiple purposes:

1. To create a complete free game based on the Doom engine.
A large library exists of modifications which have been created for Doom over the past fifteen years; Freedoom maintains compatibility with the original IWAD files so that these modifications can be played.
2. To create a pool of free game material for people to reuse in their own projects.
All material in the Freedoom project is released under the modified BSD license, allowing people to reuse it as they wish. Freedoom contains a large collection of material. This includes Doom levels, sound effects, graphics, and music.
3. To serve as a demonstration of the talent and creativity of the Doom community.
Despite its age, Doom has retained a surprisingly large community of fans. Freedoom is developed collaboratively by fans of the original Doom games.



Can be used for play a totally new and free Doom style game too. And well, can be distributed totally free without problems!! Give it a try. Cheers!

Downloads: http://www.nongnu.org/freedoom/download.html

Note: Tested and WORKS.
Verruckt
 
Posts: 17
Joined: Fri Jul 24, 2009 11:57 am

Re: FREEDoom

Postby siem on Sun Aug 02, 2009 2:20 pm

nice tip,

also, maybe we can make a list of all working megawads?

megawads= big wad files that contain a whole new doom game. (like a total conversion mod)

I found some, but due my slow internet connection atm I only downloaded one. But it didn't work.
Image
siem
 
Posts: 41
Joined: Mon May 18, 2009 4:26 pm
Location: Belgium

Re: FREEDoom

Postby Verruckt on Sun Aug 02, 2009 3:10 pm

When i have a bit of time... im making a list of the wads and megawads that works well on prboom dingoo. But all of you can write and say about all you test. :)
Verruckt
 
Posts: 17
Joined: Fri Jul 24, 2009 11:57 am

Re: FREEDoom

Postby CirothUngol on Sun Aug 02, 2009 3:34 pm

...funny you should ask. I've just spent the better part of a week testing a bunch of PWADs inside Dingoo's PRBoom port (almost a hundred), and I'd like to report that most of them work (MegaWADs, Single Levels, Graphics Conversions and Total Conversions). I'm putting the finishing touches on a huge DOOM release for download... it'll probably be up later today. Keep your eyes peeled!
Odie, Odie, cha cha cha
Odie, Odie, cha cha cha
User avatar
CirothUngol
 
Posts: 45
Joined: Thu Jul 23, 2009 12:38 am

Re: FREEDoom

Postby Verruckt on Sun Aug 02, 2009 5:13 pm

CirothUngol wrote:...funny you should ask. I've just spent the better part of a week testing a bunch of PWADs inside Dingoo's PRBoom port (almost a hundred), and I'd like to report that most of them work (MegaWADs, Single Levels, Graphics Conversions and Total Conversions). I'm putting the finishing touches on a huge DOOM release for download... it'll probably be up later today. Keep your eyes peeled!


Good one CirothUngol!! I hope see it soon for download! :P
Verruckt
 
Posts: 17
Joined: Fri Jul 24, 2009 11:57 am

Re: FREEDoom

Postby siem on Sun Aug 02, 2009 9:03 pm

2002ado.wad doesn't work :(
Image
siem
 
Posts: 41
Joined: Mon May 18, 2009 4:26 pm
Location: Belgium

Re: FREEDoom

Postby Haas on Mon Aug 03, 2009 12:24 am

If i was a dev i would be more happy poeple playing my 12 year old game now illigal then people playing some custom made ripp-off. Poeple actually buying a 12 year old game almost sounds to good to be true, and it mostly is.
But that's just me.
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm

Re: FREEDoom

Postby CirothUngol on Mon Aug 03, 2009 10:47 am

Go check out This Post All of the listed WADs work rather well... although some of them are kinda large and bog down PRBoom for a few seconds when you enter a new area.
Odie, Odie, cha cha cha
Odie, Odie, cha cha cha
User avatar
CirothUngol
 
Posts: 45
Joined: Thu Jul 23, 2009 12:38 am


Return to Homebrew

Who is online

Users browsing this forum: No registered users and 2 guests