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dmenu 0.2

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Re: dmenu 0.2

Postby Haas on Sun Jul 26, 2009 12:06 am

Why can't dmenu just get the icon from the program folder? Then we only have to edit the cfg and only to type in the program path. In the program dirwould be a config file with the information of the icon and workdir etc.
So we get in the cfg:
Code: Select all
}
\games\prdoom
}

And in the prdoom map would be a config.cfg file
with the information:

Code: Select all
   MenuItem Doom
    {
        Icon = "doom.png"
        Name = "Doom"
        Executable = "chmod +x prboom ; ./prboom"
    }

This way the config file of dmenu will be way more easy, we can add version numbers in the name, this would be handy for emulators. The icon is in the program dir so this will update on new version, and you don't have the chang that dmenu will crash because you forgot to copy paste the icon.

Edit: even better would be if dmenu search for dirs and loads the config files automatic :)
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm

Re: dmenu 0.2

Postby Reo on Wed Jul 29, 2009 3:52 am

Hey, Dmenu has this weird bug where if you have a menu and you scroll down to the end, the menu items that go offscreen pile up at the top of the screen. Could that be fixed? It's somewhat annoying.
Reo
 
Posts: 26
Joined: Sat Jun 27, 2009 2:12 am

Re: dmenu 0.2

Postby rookie1 on Wed Jul 29, 2009 12:46 pm

It will be fixed in the next version. I'm having a problem running dmenu directly as /usr/local/sbin/main. Once that's sorted out, I will release it.
rookie1
 
Posts: 29
Joined: Sun Mar 15, 2009 10:00 am

Re: dmenu 0.2

Postby robbanl on Sun Aug 02, 2009 12:34 pm

Is there a change of adding sub menus in a future release (like in the psp menu)? The menu for games just keeps on growing everyday and it would be nice to be able to categorize them.

For the emulators using "Selector = yes" and theres a couple of hundred games in that folder it's really a pain to get to the ones at the bottom. Is there a way of scrolling 10 or more games at a time pressing some kind of combination? Or else is it a change of it appearing at a future release?
robbanl
 
Posts: 17
Joined: Thu Jul 23, 2009 8:39 am

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