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[EMULATOR]ColeCOO Version 3.0

Only for posting new releases of Dingoo OS based software.

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[EMULATOR]ColeCOO Version 3.0

Postby alekmaul on Sun Sep 27, 2009 9:38 am

Hi all, here is the new version of ColeCOO, my native dingoo OS Colecovision emulator.
Put ColeCOO.SIM in your GAME directory. Put your .COL games where you want.
Use "Interesting game" from Dingoo menu and choose your .COL file, the emu will launch with the game ;)

What's new in this version :
V3.0 : 27/09/2009
# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb)
Just test his last game here : Daniel dev-fr blog
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
- new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in \game\colecoo.cfg

You can see my webpage about it here : ColeCOO For Dingoo. Also, the website is in French 8-)
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Download here : ColeCOO Version 3.0
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Re: [EMULATOR]ColeCOO Version 3.0

Postby Chris23235 on Sun Sep 27, 2009 2:09 pm

Thanks Alek, great work, TV-Out is highly appreciated.
Any chace to get Beamrider running in the next version, it's a fantastic game, but you can't start it on ColeCOO.
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Re: [EMULATOR]ColeCOO Version 3.0

Postby capt_bugaloo on Sun Sep 27, 2009 3:22 pm

That is great news - version 2.0 was already good, so any improvement is terrific.
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Re: [EMULATOR]ColeCOO Version 3.0

Postby Chris23235 on Sun Sep 27, 2009 3:59 pm

I finally found out, that you can start Beamrider, but unfortunately the background graphics are missing :(
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Re: [EMULATOR]ColeCOO Version 3.0

Postby remax on Sun Sep 27, 2009 5:21 pm

great! thank you
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Re: [EMULATOR]ColeCOO Version 3.0

Postby dezign999 on Mon Sep 28, 2009 3:35 am

Merci Alek! :D
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Re: [EMULATOR]ColeCOO Version 3.0

Postby Kronus_Arm on Mon Sep 28, 2009 6:34 am

Thanks works great on my cousins Dingoo! More Power!
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Re: [EMULATOR]ColeCOO Version 3.0

Postby SiENcE on Mon Sep 28, 2009 9:10 am

Thanks Alek !

Just a question:
Did you also fixed the TV-Out problems with your other Emulators?
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Re: [EMULATOR]ColeCOO Version 3.0

Postby alekmaul on Mon Sep 28, 2009 10:58 am

Yes, i also fixed pb in smsGGOO. DooEngine is already ok.
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Re: [EMULATOR]ColeCOO Version 3.0

Postby mrdrilleraddict on Mon Sep 28, 2009 11:48 am

The gameplay seems to be ahead of the sound. Is this a known bug or maybe a setting that I am missing? Either way this is my favorite emulator on the native os. Thanks!
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