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[EMULATOR]ColeCOO Version 3.0

Only for posting new releases of Dingoo OS based software.

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Re: [EMULATOR]ColeCOO Version 3.0

Postby aceyrandom on Tue Sep 29, 2009 3:59 pm

Just wanted to say thanks for the update, alekmaul...though the sound is a bit late it is much more accurate - noticeably so in my favorite game, Montezuma's Revenge. Thanks for your continuing work on ColeCOO!
aceyrandom
 
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Re: [EMULATOR]ColeCOO Version 3.0

Postby alekmaul on Tue Sep 29, 2009 4:23 pm

joyrider wrote:ah ok wasn't sure :) also note i'm using one single buffer of 4096 bytes, which i'm writing at once using waveout_write (not a bufferarray with 16 smaller buffers) i,'m not sure if it would change anything though hehe :)

Yes, because my first pb was that i wrote data too fast in the bufferarray, the thread was too slow to send things to waveout_write with a value of 1024 bytes, even with 768 bytes.
In the previous version, the result was that i lost some sound frames, same pb with smsggoo (they use the same cpu sound, this is the reason why ^^).
I will test 44100 hz and only one write of 256*16 bytes to waveout_write (so after 16 writes to the bufferarray).
alekmaul
 
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