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Waternet (for dingoo linux) Released

Only for posting new Dingux software releases.

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Waternet (for dingoo linux) Released

Postby joyrider on Sun Jun 07, 2009 4:11 pm

hey guys just released my waternet game for dingoo linux, here some info :

Waternet is a puzzle game where you to connect pipes to each other so that water flows through it.
You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual
pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes
and 20 static levels which makes a total of 180 static levels. Besides static levels there's also a
random mode for each difficulty where levels will be generated on the fly for u to play.

This is a staticly compiled binary so it will work on any root file system.

Please read the readme for further information on how to play the game.

here's a screenshot of the game :
Image

and here's the download :
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,81
joyrider
 
Posts: 77
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Re: Waternet (for dingoo linux) Released

Postby welshmouse on Sun Jun 07, 2009 10:46 pm

nice, great work mate.

ill have to download it and see how it works :D
welshmouse
 
Posts: 93
Joined: Sun May 03, 2009 3:54 am

Re: Waternet (for dingoo linux) Released

Postby Gadgetoid on Mon Jun 08, 2009 10:38 pm

Any way you could patch it up so it starts with a lower volume? Sheesh did it launch loud! My other half is already pretty close to giving me a Dingoo enema.
Gadgetoid
 
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Joined: Mon Jun 01, 2009 9:22 pm

Re: Waternet (for dingoo linux) Released

Postby joyrider on Tue Jun 09, 2009 12:08 am

Gadgetoid wrote:Any way you could patch it up so it starts with a lower volume? Sheesh did it launch loud! My other half is already pretty close to giving me a Dingoo enema.


yeah i noticed this also sorry. although it does remember it's volume settings the next time you run it, it will take the previous saved volume level. (you can change volume with x & y ) and if your rootfs is writeable a settings file will have been written to the same directory when quit the game (normally = select on titlescreen). So i thought it wasn't really needed.
joyrider
 
Posts: 77
Joined: Sun May 03, 2009 4:27 pm


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