Welcome | |
---|---|
Welcome to a320
You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today! |
Moderator: Moderators
1@qbQD4T5Z0949 wrote:Hi.
Here, I release new snes9x-sdl-1.39 with SELECT/L may use normally.
http://www.mediafire.com/?4l4ynzn2yzy
[SPECIAL KEY BIND]
SELECT+START+X : Quit
SELECT+START+B : Reset
START+R : SaveState
START+L : LoadState
SELECT+A : Disp. FrameRate
SELECT+Y : SaveStateSlotChange (0 - 9)
SELECT+B : SkipFrame 10
Please test this.
SDL_ShowCursor(SDL_DISABLE);
rookie1 wrote:hi 1@qbQD4T5Z0949, can you add
- Code: Select all
SDL_ShowCursor(SDL_DISABLE);
somewhere after SDL_Init()? This should disable the mouse cursor drawing.
Users browsing this forum: No registered users and 2 guests