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sdlquake-dingoo 0.1

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sdlquake-dingoo 0.1

Postby Dosfish on Sat Aug 29, 2009 1:05 am

True to my word (albeit a bit late) I've release my quake sources, in case you are wondering I did a quick benchmark +timedemo demo1
Quakux: 11.4fps
sdlQuake-Dingoo: 12.3fps
hopefully our projects can work together to increase performance further.

http://dl.openhandhelds.org/cgi-bin/din ... ,0,0,3,142
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Re: sdlquake-dingoo 0.1

Postby zear on Sat Aug 29, 2009 9:48 am

I see the networking was disabled in that port.
Can it be enabled in a next release? Quake is one of the games i'd like to play wth people over internet using usb networking.
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Re: sdlquake-dingoo 0.1

Postby mortys on Sat Aug 29, 2009 1:30 pm

Thanks a lot but this is the source. Can you provide the compiled version
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Re: sdlquake-dingoo 0.1

Postby zear on Sat Aug 29, 2009 3:12 pm

There is a binary included in the package ;)
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Re: sdlquake-dingoo 0.1

Postby mortys on Sat Aug 29, 2009 7:39 pm

Thx ! I haven't seen it before
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Re: sdlquake-dingoo 0.1

Postby Dosfish on Mon Aug 31, 2009 1:21 pm

Networking was disabled due to a bug in the udp code, I don't have a great deal of time to be working on this so if anyone wants to pick this port up feel free
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Re: sdlquake-dingoo 0.1

Postby mortys on Mon Aug 31, 2009 2:48 pm

Hi Dosfish, I don't know if you're using Fix Point but Cquake on DS use them. It's pretty fast for a DS so maybe, it can help you for SDL Quake.
NB : The Gamma setting doesn't seems to work as it's fixed at the max level on my Dingoo (but works with Quakux)
http://code.google.com/p/cquake/
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