by ChaoticBob on Tue Jul 28, 2009 3:18 am
Sorry but if you are asking questions like this you will probably be aiming a bit high for the moment. From what I can see of the sources, the approach I would take is to copy the X11 backend, as it seems to be the most current one. Then you need to remove all mentions of X from the code until you can get it to successfully compile and link without X11. Then you need to replace all the rendering, input and most everything else with SDL versions. This will be quite hard. You might want to try porting something simpler that already uses SDL first.
So is no-one working on snes9x at all? It seems people are still using the very first version that even still has a cursor at the top of the screen. If so, ScummVM is pretty usable at the moment, so I might have a look at getting 1.51 running.