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request - Cave Story

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request - Cave Story

Postby L[one]R on Fri Jul 31, 2009 7:29 pm

Yet another request for yet another amazing indie platformer (with yet another "Story" in its title).

IMO it's a perfect game for such console as dingoo. It's old-school pixely 2D-shooter with 8-bit music and simple controls, but it has great story, original characters and fun and challenging gameplay.
It has already been ported to a ton of other OSs and consoles, even Linux. I'm not sure if source code is available for download, but by the number of ports I assume it won't be hard to get. A download list of current ports can be found here: http://www.miraigamer.net/cavestory/downloads_1.php


A video review of Cave Story can be found here:
http://www.youtube.com/watch?v=cGFXHNXsrlI
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Re: request - Cave Story

Postby espontaneo on Fri Jul 31, 2009 7:44 pm

Yes already requested...
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Re: request - Cave Story

Postby athlon4011 on Fri Jul 31, 2009 9:14 pm

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Re: request - Cave Story

Postby L[one]R on Fri Jul 31, 2009 9:53 pm

Oh, sorry about that. I'm new on the forums, so I'm not well aware of what's been posted already. :S
Oh well, this post can serve as a reminder. ;D
Or, if necessary, I could just delete this post.
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Re: request - Cave Story

Postby quadomatic on Fri Jul 31, 2009 11:07 pm

Cave Story's source code isn't freely available. You can read about that in the last thread someone made asking about cave story.
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Re: request - Cave Story

Postby Reo on Sun Aug 02, 2009 8:18 am

We should track down Simon Parzer who ported the GP2X version down and beg for a port.
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Re: request - Cave Story

Postby CirothUngol on Sun Aug 02, 2009 4:13 pm

Pixel will, in some cases, provide the Source Code for the original Cave Story, but I believe a certain amount of work must already be completed before he'll release it (like programming the console-specific control structure that'll provide a comfortable seat for the game code). Pixel seems intent on releasing the code only to serious parties who are capable of porting it correctly to a given platform... the last thing he wants is for someones first "Cave Story Experience" to be from a crappy port that doesn't work correctly.
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Re: request - Cave Story

Postby L[one]R on Mon Aug 03, 2009 12:20 am

CirothUngol wrote:Pixel will, in some cases, provide the Source Code for the original Cave Story, but I believe a certain amount of work must already be completed before he'll release it (like programming the console-specific control structure that'll provide a comfortable seat for the game code). Pixel seems intent on releasing the code only to serious parties who are capable of porting it correctly to a given platform... the last thing he wants is for someones first "Cave Story Experience" to be from a crappy port that doesn't work correctly.


People seem to be doing a good job porting games to Dingux, so there are good chances that Cave Story will be ported properly too. Though it depends if someone will even want to try and port it. :/ Dingoo is a great console, and Cave Story is a perfect game for it. All it needs is a programmer with convincing skills (sadly that wouldn't be me :S ).

Reo wrote:We should track down Simon Parzer who ported the GP2X version down and beg for a port.

Would probably be the best choice since he already ported it to Linux too. If someone with programming skills is willing to contact him about that - post a comment here. Otherwise I'll try to contact him myself and ask if he can port it.
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Re: request - Cave Story

Postby L[one]R on Fri Aug 07, 2009 8:56 pm

I have contacted Simon Parzer, and here's what he replied:

-----------
Hello back. First of all, I appreciate your request. Unfortunately I see no real possibility of bringing Cave Story to the Dingoo A320. There are several reasons to it and I want to explain them to you.

1) I don't possess a Dingoo, so development would be cumbersome as I wouldn't have the opportunity to test anything on the real machine. Also, it has a different processor architecture than the PC or the GP2X (MIPS), so the chances that it works out-of-the-box are small.

2) As Cave Story is going to be released for Nintendo Wii this year (on the WiiWare channel), the political situation for a new freeware port is not very good. Currently I don't have permission to port Cave Story to new platforms. If you want to change that, talk to either Daisuke Amaya aka Pixel, creator of the game or Tyrone Rodriguez, the guy who owns Nicalis, the company that does the WiiWare port.
some pointers:
http://nicalis.com/blog/forums/ - Nicalis Forum
http://hp.vector.co.jp/authors/VA022293/ - Pixel's Homepage

3) I don't know if the Dingoo A320's hardware is strong enough - I suppose so (it has a stronger CPU than the GP2X which should compensate for the missing 2D accelerator).

If you have any questions or, more importantly, if you think you have a solution for me, you can always send me a mail - the address would be simon.parzer[AT]gmail.com"
-----------
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