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[release] Quakux - Quake for Dingux by Ezial

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Re: [release] Quakux - Quake for Dingux by Ezial

Postby Dosfish on Thu Aug 20, 2009 11:34 am

I still think the optimisation needs to be in a framebuffer driver
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby zear on Wed Aug 26, 2009 8:33 pm

I have prepared a very nice key config:

D-PAD - move
A - shoot
B - jump/swim up
Y - change weapon
X + D-PAD - aim
START - swim down
L - strafe left
R - strafe right
SELECT - menu

Crosshair is enabled so it's easier to aim with the weapon model disabled.

Get it here.
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby Sith on Wed Aug 26, 2009 11:36 pm

It's very nice key config Zear, thanks !
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby adamantibus on Thu Oct 01, 2009 9:55 pm

I get the error message "couldn't load gfx.wad" when i try to play this. What am i doing wrong?
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby benoitb on Fri Oct 02, 2009 10:30 am

Zear -> I get a 404 when clicking your link
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby zear on Fri Oct 02, 2009 11:44 am

Yeah, but you can still get it here: http://www.dingoowiki.com/index.php/Quakux#Controls
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby adamantibus on Sun Oct 04, 2009 1:46 pm

I've managed to make it work but only with the sahreware version. The pak1.pak from the full cd version doesn't seem to work (i've tried three different pak1 files with no luck).
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Re: [release] Quakux - Quake for Dingux by Ezial

Postby benoitb on Mon Oct 05, 2009 10:47 am

Thanks, I'm going to try it tomorrow.
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