by mth on Sun Aug 02, 2009 12:55 am
I forgot to mention the startup process in the readme. I'm glad some of you figured it out already. I'll add it in the next release.
Does anyone know why the "openvt" part is needed in "openmsx-startup.sh"? Without that, I cannot get SDL to open a video mode. Do all SDL-based programs have this problem or is there something specific to openMSX that triggers it?
I'm not sure yet how to handle the key mappings. For example the digits are used to start the old Konami games, but not for much else, so it's overkill to assign a single key to them. A key combo could work, but then you have to remember all the combos. An alternative might be to add a virtual keyboard in the OSD menu or as a separate OSD element.