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Half-Life / Quake Mod on Dmenu 0.3 (Working 28-09-09)

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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby eule on Mon Sep 14, 2009 8:16 pm

The entry has to go into a config in the themes folder if you use dmenu 0.3 iirc (i use dmenu 0.2 because of that ^^).
The mod is definately very impressing, but you can´t play through the whole game i think. I can´t use buttons, professor´s can´t too i believe. So i use NoClipping very often, but now i´m stuck in a test chamber (bad inglish :P) and the professors can´t start the test. :|
Someone knows a way to load a specific map? Or some savegames, guess i can´t use HalfLife savegames. ^^
Anonymous said: is a fake.
Tobias said: it seems to run very slow ...so it could be real ...
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby TVSMASHER on Sun Sep 27, 2009 12:37 am

You can't use buttons? Did you try the config file?
http://www.u-ac.net/hl-dingux/database/ ... gooCFG.rar

I want to install this mod if its good. Please tell me if the config file fixes the problem!
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby eule on Sun Sep 27, 2009 2:23 am

Well, the only button i forgot to try was select:
http://www.u-ac.net/hl-dingux/index.php?id=4
:lol:
I actually didn´t play any further, but yesterday i ran into the u-ac.net link. But start is use and select is menu. ^^ Definately try this mod, it´s a pleasure to see this running on the Dingoo and with the use buttons i had no problems so far, but i didn´t play far yet. In some places preformance is really bad though especially the first elevator, 1-2 fps oO.
I noticed how it said heap size 10.0 MB, could i try more? how much memory of the Dingoo is free normally? And does someone know if there´s room for optimations in quakux?

Lol, i´m just playing this while writing and had a bug: i pressed a button to open the door (a professor stood infront of it but was unable to press it) and fell through the floor. Guess i´ll see some more. Like the mysterious blue bar showing somewhere.
Anonymous said: is a fake.
Tobias said: it seems to run very slow ...so it could be real ...
Eläkeläiset - Humppa rules!
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby TVSMASHER on Sun Sep 27, 2009 2:51 am

This is sounding like I need installation of the mod!

What version is of the Dmenu you are using? Will it work on Dmenu 0.3?
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby eule on Sun Sep 27, 2009 3:47 pm

I still use 0.2. ^^ Don´t know if it works with 0.3, but there shouldn´t be a problem with commandline options in dmenu in theory, as those work with other programs, right?
Anonymous said: is a fake.
Tobias said: it seems to run very slow ...so it could be real ...
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby zear on Sun Sep 27, 2009 4:15 pm

dmenu 0.3 doesn't support commandline parameters anymore, but I run HL mod via a sh script and it works fine
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby MeneerJansen on Sun Sep 27, 2009 5:22 pm

Took me forever to find out how to start Half Life. First of all: indeed, Dmenu 0.3 does not support command line options like "-game valve". So first of all (after following the instructions in the top post) create a (text) file in /local/ports/Quakux/ called "halflife". Simply write in this text file (a shell script actually):
Code: Select all
#!/bin/sh
./Quakux -game valve

Then edit the file /local/dmenu/themes/Base/menu_ports.cfg and change the line: Executable = "./Quakux -game valve" into: Executable = "./hallife" so that it reads:
Code: Select all
MenuItem Half-Life
{
Icon = "res/ports/halflife.png"
Name = "Half-Life"
Executable = "./halflife"
WorkDir = "/usr/local/ports/Quakux"
}

And now here's the Hat Trick: place the file "pak1.pak" in the same folder as the shareware pak0.pak, i.e.: /usr/local/ports/Quakux/id1/. Now what's that pak1.pak file I hear you thinking... It's the non-shareware Quake levels which Half Life seems to need for it to actually run for some reason. Thats why I can't give you an url where to download it from: you'll have to pay for Quake to obtain it legally. ;)

P.S. Save a game with: Select > New game > Save game.
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby nine10 on Sun Sep 27, 2009 9:02 pm

thanks MeneerJansen,

here still dont work :(

are you using dmenu 0.3?

---

maybe my pak1.pak its corrupted or something

my pak1.pak size = 32,6 MB

---

"(after following the instructions in the top post)" can you please quote the complete instructions?

---

thank you for your time
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby zear on Sun Sep 27, 2009 9:14 pm

Just keep in mind guys, that you require a text editor that respects the unix endline characters, if you want to write the shell scripts.
Maybe that's the problem it doesn't work for you?
It works fine for me.
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Re: Half-Life / Quakux Mod on Dmenu 0.3 (Need Help)

Postby MeneerJansen on Sun Sep 27, 2009 9:27 pm

Dear Nine10,

I'm a bit confused here... The top post I mentioned is your first post in this topic. So I thought that you got it working all right. I followed those instructions and downloaded the Half Life mod from your link.... The pak1.pak that I use is 32.7MB too. So I'll guess we're using the same pak1.pak.

In Dingux there is a "terminal". After Half Life crashes, watch the messages on that terminal (you may need a magnifying glass ;)). When it didn't work for me I noticed that the terminal complained about not finding pak1.pak. Wait: all of a sudden I see Zear reply above. Indeed: that might be a problem for some of us. I use Linux to connect to my Dingoo, so all my text files use the Unix endline characters I guess.

I installed Dingux via this post in this forum with Toddlers image, version 0.28. And I use Dmenu 0.3.

Good luck :)

P.S. Added my Half Life shell script and my /local/dmenu/themes/Base/menu_ports.cfg file.
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