



This solved the mouse pointer for the Snes emu.
SDL_ShowCursor(SDL_DISABLE);
somewhere after SDL_Init()? This should disable the mouse cursor drawing.
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Hellsing1 wrote:Brilliant work! Even better than the original. Should get Toddler to add it to the local pack.
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This solved the mouse pointer for the Snes emu.
SDL_ShowCursor(SDL_DISABLE);
somewhere after SDL_Init()? This should disable the mouse cursor drawing.
Hellsing1 wrote:Hi Nice job!
Can you map A or B to fire button - X seems strange.
One other thing is the entering the name when you die. Can you reduce it to 3 characters. Seems too long - about 8 characters.
Hellsing1 wrote:Hi,
Added the updated fd file and I now have a problem updating when booting out of Linux. The Original Dingoo OS tries to update then it hangs on:
ThouArtDefeated_Sound_0 .wav (part of the Freedroid sound effects). Didn't get this on the non-sound version.
Have to use reset each time so have went back to non-sound version for now.
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