Welcome
Welcome to a320

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

[Request] fheroes2 (Heroes of Might & Magic 2 engine)

Any and all A320 homebrew topics

Moderator: Moderators

[Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby aceyrandom on Thu Oct 01, 2009 4:09 pm

Is this possible on the Dingoo? Looks like it's built using SDL and they have implemented a 320x240 resolution interface for Pocket PCs...

http://sourceforge.net/projects/fheroes2/
aceyrandom
 
Posts: 16
Joined: Wed Mar 04, 2009 2:01 pm

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby zear on Thu Oct 01, 2009 8:58 pm

I've checked the last svn revision, and the 320x240 mode isn't playable yet. A lot of the menus still try to run in 640x480, and the battles are disabled (most likely as the battle mode isn't ported to 320x240 yet).
zear
 
Posts: 105
Joined: Thu Jun 11, 2009 8:34 pm

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby benoitb on Fri Oct 02, 2009 10:32 am

This would just rock baby bears !!
I guess we will have to wait if 320x240 is not a possibility yet.
benoitb
 
Posts: 10
Joined: Thu Sep 03, 2009 9:03 am

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby aceyrandom on Fri Oct 02, 2009 1:04 pm

Thanks for checking, zear - hopefully development on it will keep progressing.
aceyrandom
 
Posts: 16
Joined: Wed Mar 04, 2009 2:01 pm

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby sewave on Fri Oct 02, 2009 1:29 pm

If this port is worth it, we could render the game at 640x480 then downsize to 320x240.
sewave
 
Posts: 4
Joined: Sat Mar 14, 2009 10:53 am

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby qwerty on Sat Oct 03, 2009 10:08 am

theres the gameboy color ones but i would love to see this or aoe ported to the dingoo
qwerty
 
Posts: 4
Joined: Mon Sep 14, 2009 3:14 am

Re: [Request] fheroes2 (Heroes of Might & Magic 2 engine)

Postby benoitb on Mon Oct 05, 2009 10:58 am

sewave wrote:If this port is worth it, we could render the game at 640x480 then downsize to 320x240.

It seems like thay alredy tried that and it has 2 downsides:
- slow
- text is not readeable
benoitb
 
Posts: 10
Joined: Thu Sep 03, 2009 9:03 am


Return to Homebrew

Who is online

Users browsing this forum: No registered users and 0 guests