Duke Nukem 3D
NAM
Actual Dingoo eduke32 gameplay screenshots
Eduke32 is an enchanced port of Duke Nukem 3D engine.
Features:
* Hundreds of new features that make the player's life easier
* An incredible number of new extensions to the game's CON scripting system, allowing gameplay changes that rival even modern games
* It's the only actively developed and maintained Duke3D port
* Compatible with mods for EDuke 2.0, the original extension to Duke3D's editing capabilities
* Hundreds of optimizations and fixes for rare and annoying bugs in the original code
* It supports Ogg Vorbis for sound effects and music
* It supports user maps that are larger and more complex than ever before, both in terms of wall/sector/sprite counts and how much of the map can be rendered at once
* It's developed by people who have been in the Duke3D scene since day one, way back in 1996
* It lets you play that game called 'NAM' you saw at the dollar store
* It makes sandwiches
Download: file archive mirror
Installation:
1) Copy the eduke32 directory somewhere on your filesystem
2) Put the duke3d.grp file from your original datafiles in the same directory
3) Place eduke32.cfg config file in the ~/.eduke32 directory
4) Run ./eduke32 executable
Controls:
D-PAD - movement
A - shoot
B - strafe
X - use/run
Y - jump
L - crouch/cycle items
R - cycle weapons
START - use item
SELECT - game menu
All the controls are custimozable in the menu
Bugs:
* The first eduke32 launch after dingux reboot will always result in a crash. Simply run the game again.
* When the music is enabled, there is a chance the game will freeze on the map loading screen.
Disable music in the game menu to prevent that from happening.
Credits:
I'd like to thank the following people:
* Plagman - for help with debugging the eduke32 source
* mth - for writing the 16bpp video conversion for Dingoo
* people from #eduke32 on freenode - for many hints and general help