by CirothUngol on Sun Oct 04, 2009 4:39 pm
In the above example, you didn't change the directory before attempting to execute the application. Check this example for loading "Army of Darkness" MOD from the scripts archive for DOOMgoo 1.1 Update:
#!/bin/sh
cd /usr/local/ports/doomgoo/udoom
chmod +x prboom ; ./prboom -deh aodtcudm.deh -file aodtcspr.wad aodtctx1.wad aodtclv1.wad aodtcsnd.wad edsfx.wad aodtcms1.wad aodup-d1.wad
All files must be in the same directory you change to... remember, ALL MODs need an original DOOM.WAD of some sort to work from; in the above example, it's the "Ultimate DOOM" WAD, which is selectable using the "-wad" command, but unneccessary if it's the only Official WAD in the directory. Most MODs use the DOOM II WAD, but you have to check the documentation for your particular MOD to see which WADs it's compatible with. For ease of use and future modification, I've separated all the MODs in DOOMgoo into separate directories, based upon which Original WAD the MOD requires. Please load the complete DOOMgoo Package (1.0 and 1.1 Update with Scripts) and use it's scripts and directories as a template for any further modification. As far as I know, the scripts aren't required to be in the /local/dmenu/scripts/ directory, but if it continues to fail, perhaps you should follow that example as well.
As a last resort, reformat your SDCard, reload the newest toddler image, and then reload the Complete DOOMgoo Package (1.0 and 1.1 Update with Scripts). So far, you're the only person I know of who hasn't had the full installation work. Please let us know if your problem persists.
Odie, Odie, cha cha cha
Odie, Odie, cha cha cha