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DOOMgoo for Dingux 1.1 Update!

Only for posting new Dingux software releases.

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Re: DOOMgoo for Dingux 1.1 Update!

Postby CirothUngol on Sat Aug 22, 2009 9:22 pm

Look in /local/home/.prboom/
Odie, Odie, cha cha cha
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Re: DOOMgoo for Dingux!

Postby blastyrant on Mon Aug 31, 2009 2:12 am

CirothUngol wrote:Anybody else have a cool DOOM wad or PC or TC that isn't already in the set? Please post any new discoveries right here so we can check 'em out!


Earth and Phobos are by far the two best doom pwads i have ever played.

http://www.doomworld.com/idgames/index.php?id=9627 (Earth)
http://www.doomworld.com/idgames/index.php?id=9597 (Phobos)

the things that Roger Ritenour was doing at the time were ahead of the curve. in earth he used animated textures to make waves crash on the shoreline. Earth features caves, tunnels, cliffs you can climb, etc.

both work on prboom, so i'm assuming they would work here?

thank you for all of your hard work.
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Re: DOOMgoo for Dingux 1.1 Update!

Postby thorn_1983 on Wed Sep 09, 2009 5:07 am

Are there any cheats for these Doom Ports....?
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Re: DOOMgoo for Dingux 1.1 Update!

Postby nine10 on Tue Sep 15, 2009 3:23 am

Earth run ok in "doom219" folder


Phobos dont work,

in wich folder its runs?

its my code bad?

Code: Select all
#!/bin/sh
cd /usr/local/ports/doomgoo/doom219
chmod +x prboom ; ./prboom -file phobos.wad
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Re: DOOMgoo for Dingux 1.1 Update!

Postby spn-x on Tue Sep 15, 2009 4:53 pm

Hey , i have local-0.29 ... i downloaded the files ... but where do i have to put them ?
into the scripts folder ? or somewhere else ...

Pls help
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Re: DOOMgoo for Dingux 1.1 Update!

Postby CirothUngol on Wed Sep 30, 2009 1:11 am

@blastyrant:
Thanx for the tip! I've looked at and played so many WADs while compiling this that I'd just about given up. Always nice to have someone point me towards something grand. I'll give 'em a look while checking all the other WADs and Mods I've collected for a potential DOOMgoo 2.0 Release using it's own DMenu Theme as a menu, which if it actually happens would be HUGE to say the least. Time is my enemy. ^_^

@thorn_1983:
All of the DOOM cheats I know require typing in commands on the keyboard after the game has started, so I'm not sure how we could do that on the Dingoo... would be cool, though.

@nine10:
Yeah, the code looks good. The info file states that Phobos works with DOOM II, Final DOOM and Boom (usually a good thing for PRBoom). Perhaps using plutonia.wad or tnt.wad in the fdoom directory would work?

@spn-x:
You can simply extract the DOOMgoo 1.0, DOOMgoo 1.1 Update and DOOMgoo 1.1 Scripts directly to the SD Card as all folders are already in place. If you extract to your HardDrive first, simply mimic the placement from the folders in the Archive. Just for the record...
DOOMgoo goes in /local/ports/doomgoo/
Scripts go in /local/dmenu/scripts/doomgoo/
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