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[EMULATOR] DOOEngine version 0.9b

Only for posting new releases of Dingoo OS based software.

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Re: [EMULATOR] DOOEngine version 0.9b

Postby Harteex on Sun Aug 30, 2009 9:48 pm

Great work alekmaul!

Here's some problematic games:
Ballistix (420FA189) Blank screen
Magical Chase (95CD2979) Seems to restart itself all the time, cannot get ingame
Neutopia II (C4ED3407) No sound, some tiles such as trees seems to get black when you get close to them... I don't think that's how it should be.
Soldier Blade (4BB68B13) hangs during the first operation (after the first boss)
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Re: [EMULATOR] DOOEngine version 0.9b

Postby spn-x on Sun Aug 30, 2009 10:26 pm

My First Game : Shinobi
CRC: 471903C6

Game starts but is has GFX bugs ..

( writing : Sry , I'm German )
Last edited by spn-x on Mon Aug 31, 2009 7:04 am, edited 1 time in total.
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Re: [EMULATOR] DOOEngine version 0.9b

Postby bentodd2000 on Mon Aug 31, 2009 12:12 am

Thanks for the emu. I have only played a few tg 16 games (alien crush, and bomberman 93). Con't wait to try more. Also native OS means tv out. Thanks again.
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Re: [EMULATOR] DOOEngine version 0.9b

Postby MythomizeR on Mon Aug 31, 2009 2:09 am

Thank you alekmaul for you hard and native S.O. for work :-)

I'll try it as soon as I can...
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Re: [EMULATOR] DOOEngine version 0.9b

Postby strider_mt2k on Mon Aug 31, 2009 3:55 am

You Guys Rock

Thanks!!
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Re: [EMULATOR] DOOEngine version 0.9b

Postby alekmaul on Mon Aug 31, 2009 6:19 am

Thx a lot all for your test, i will try to update soon DOOEngine, because i found a bug in interrupt management that cause now some games too work (like Alien crush).
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Re: [EMULATOR] DOOEngine version 0.9b

Postby heiligerhubertus on Mon Aug 31, 2009 3:50 pm

hello alekmaul.
thanks a lot for your work on DOOEngine. pc engine was/is my favorite console and i ve been waiting so loooooooooooooong to get this great emulator. THANKS!!!!!!!!!!

all the games i tried are working on your current release- no gfx bugs.......BUT all are a little bit too slow. (video AND audio)
if possible, when can we expect FULL SPEED emulation? are u still working on DOOMEngine?

thanks for your answers.
cheers
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Re: [EMULATOR] DOOEngine version 0.9b

Postby Chris23235 on Mon Aug 31, 2009 6:51 pm

Thanks alot Alekmail, as always, great work. I wonder, what are you aiming for, Fullspeed or Frameskip?

And now to something completely different :p : How about an Update of Pokey DS? I would really love to play Koronis Rift in it's best version fullspeed on the train ;)
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Re: [EMULATOR] DOOEngine version 0.9b

Postby dezign999 on Mon Aug 31, 2009 9:08 pm

Merci Alex!

This is one of my favorite systems, thanks for porting :)

I haven't tried Video Out yet, I'm hoping it works! Any thought on enabling Video Out on your other Dingoo projects?

Thanks!
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Re: [EMULATOR] DOOEngine version 0.9b

Postby Harteex on Mon Aug 31, 2009 9:43 pm

TV out does not work. It could be considered a bug. If alekmaul figures out exactly what's causing it, I'm sure he'll fix it for his other emulators as well.
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