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ASCII pOrtal

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ASCII pOrtal

Postby zear on Sat Oct 10, 2009 10:09 pm

This is an early port of "ASCII pOrtal" game - a 2d ascii clone of Valve's Portal.
Image

The original was written in pdcurses, and run in X11. I recompiled it with ncurses, however this causes some minor glitches, such as characters not being refreshed in some places.
Also, I had to use a larger font, because the default dingux one was too small for this game to be readible. But this also has a disadvantage - a field of view is now smaller. Should be fine for most levels, but there sure are some that would require a larger one.
Here's how the game looks like with the default font:
Image
Not too good, eh?

Anyway, the asciiportal.dge is a script, that sets the font to a larger one, and then launches the game.
If you want to run it in the original font size, run in directly through the executable.

Also, since I don't know where the default dingux font is located, I can't switch back to it after exiting the game. You have to reboot dingux if you want your default font back. Sorry for that.

Ah, right, download it here:
http://dl.openhandhelds.org/cgi-bin/din ... 0,0,25,172
Last edited by zear on Sun Oct 11, 2009 2:37 pm, edited 3 times in total.
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Re: ASCII pOrtal

Postby codiak on Sat Oct 10, 2009 10:10 pm

And here is my Icon based on Hellsings Theme
Attachments
asciiportal.png
asciiportal.png (4.63 KiB) Viewed 305 times
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Re: ASCII pOrtal

Postby zear on Sun Oct 11, 2009 7:29 am

Ok, I managed to recompile ASCII pOrtal with PDcurses SDL. This eliminates all the performance problems and graphic glitches.
Image
However the original game was set to run in 640x480, so the fonts for 320x240 are way too large. Will see what can be done. So far enjoy the ncurses version ;)

Edit:
Image
What you guys think about this font size?
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Re: ASCII pOrtal

Postby zear on Sun Oct 11, 2009 2:37 pm

Ok guys, the game is fully playable now and I'm making an official release:
http://dl.openhandhelds.org/cgi-bin/din ... 0,0,25,172
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Re: ASCII pOrtal

Postby guest2424 on Mon Oct 12, 2009 8:44 am

I know it isn't significant, but I made an icon. I see someone made one for Hellsing theme. Here is just a general icon, which is what I am using. It is nothing special, but works until you make a better one, or use the one made for Hellsing theme, or no icon at all.
Attachments
asciiportal.png
asciiportal.png (4.92 KiB) Viewed 131 times
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Re: ASCII pOrtal

Postby zear on Mon Oct 12, 2009 7:46 pm

Here goes an update guys:
http://codiak.net/dingoo/asciiportal-dingoo-r2.tar.bz2
It introduces better button mappings.
Now L is for firing blue portals, R for yellow portals, and X for whatever color portal is "next".
START changes the portal renderer mode.
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Re: ASCII pOrtal

Postby QBert on Wed Oct 14, 2009 3:40 am

ASCIIpOrtal is great! Thank you.

For anyone who might want it, here's an alternative icon for the Hellsing dmenu theme:
Attachments
asciiportal.png
asciiportal.png (3.07 KiB) Viewed 18 times
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