Welcome
Welcome to a320

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

Abuse - WIP

Any and all A320 homebrew topics

Moderator: Moderators

Abuse - WIP

Postby dth on Sun Aug 02, 2009 3:04 am

Hi Everybody!

I've been playing around with the source for Abuse for a few hours and after sorting out a few of the bugs I've managed to compile it so its semi-playable on the Dingoo.

At the moment, it doesn't have sound and the I have been able to correctly figure out how to map the mouse controls to buttons yet but it seems to run really well with good speed. The controls have been mapped to use the A B X Y buttons as the mouse (but not really well so far), R to shoot, L for power-ups and Start to change weapon. You'll have to run the program twice initially to get it to work, as the first time it'll set up a configuration file then next time it'll run.

The main problem with the controls is that the mouse cursor doesn't keep moving, you have to keep hitting tapping the buttons to make it continue to move. I've been trying to fix it for a couple hours now but with my limited knowledge I just haven't been able to figure it out. It's probably something simple to fix, if you want to have a crack at it, the file I've been working on is /src/sdlport/events.cpp

Also, I don't know whether its just my SD card getting messed up or something else but it doesn't seem to exit cleanly and doesn't give access back to dmenu, but theres been no problems while the game is running.

Cheers!
Dan

Compiled WIP
http://web.aanet.com.au/dth/abuse-dingoo-wip.zip

You'll also need these data files, unpack them into a directory called data in your abuse folder.

Data Files:
http://abuse.zoy.org/raw/Downloads/abuse-data-2.00.tar.gz


Source:
http://web.aanet.com.au/dth/abuse-dingoo-src.zip

I configured this with:
NM=mipsel-linux-nm LD=mipsel-linux-ld CC=mipsel-linux-gcc CXX=mipsel-linux-g++ RANLIB=mipsel-linux-ranlib AR=mipsel-linux-ar CPPFLAGS=-I/opt/mipsel-linux-uclibc/usr/include LDFLAGS=-L/opt/mipsel-linux-uclibc/usr/lib ./configure --host=mipsel-linux --target=mipsel-linux --with-sdl-prefix=/opt/mipsel-linux-uclibc/usr --enable-static --prefix=/opt/mipsel-linux-uclibc/abuse
dth
 
Posts: 4
Joined: Fri Jul 31, 2009 3:31 pm

Re: Abuse - WIP

Postby knk on Sun Aug 02, 2009 6:06 am

i would love to see this game on the dingoo :)
knk
 
Posts: 44
Joined: Mon May 25, 2009 8:56 am

Re: Abuse - WIP

Postby espontaneo on Sun Aug 02, 2009 10:17 am

Is it possible to set the controls in Smash TV style? - ie X is fire up, A is fire right X+A is diagonal etc. This would obviously require a bit of trickery but might be a better option.
espontaneo
 
Posts: 112
Joined: Wed Jun 17, 2009 2:08 pm

Re: Abuse - WIP

Postby dth on Sun Aug 02, 2009 3:34 pm

That sounds like a pretty good idea espontaneo and probably wouldn't actually be all that hard to implement. I'd just have to make a second event handler for in-game to move the mouse cursor to the set spot and use the current event handler for the menu so you can navigate around it. I might have a crack at it and see how I go.
dth
 
Posts: 4
Joined: Fri Jul 31, 2009 3:31 pm

Re: Abuse - WIP

Postby dth on Sun Aug 02, 2009 4:27 pm

Ok, that wasn't as hard as I thought it would be. The main part of that style of control is done, I just have to track down the variables for the player position so I can make the cursor move relative to the player. At the moment I've just got it set to fixed postions but this doesn't work to well as the player moves around the screen.
dth
 
Posts: 4
Joined: Fri Jul 31, 2009 3:31 pm

Re: Abuse - WIP

Postby anavrintobin on Sun Aug 02, 2009 5:54 pm

Oooh i've been looking foward to Abuse. Thanks for your time and effort!
anavrintobin
 
Posts: 16
Joined: Thu May 14, 2009 1:07 am

Re: Abuse - WIP

Postby L[one]R on Mon Aug 03, 2009 9:16 pm

Even with mouse this game can be pretty challenging. Still, a fun game, definitely worth porting. :F
Need a life. Looking for donors.
L[one]R
 
Posts: 23
Joined: Wed Jul 29, 2009 3:07 am

Re: Abuse - WIP

Postby Haas on Mon Aug 03, 2009 10:44 pm

didn't know the game i guess it is this game:
Image
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm

Re: Abuse - WIP

Postby L[one]R on Tue Aug 04, 2009 4:33 am

Yep, that's it.
Need a life. Looking for donors.
L[one]R
 
Posts: 23
Joined: Wed Jul 29, 2009 3:07 am

Re: Abuse - WIP

Postby Haas on Tue Aug 04, 2009 8:51 am

looks awesome hopes it is gonna work :)
Haas
Moderator
 
Posts: 108
Joined: Thu Jul 02, 2009 7:18 pm


Return to Homebrew

Who is online

Users browsing this forum: No registered users and 2 guests